std140
std140 is a memory layout standard used by GLSL to define how data is arranged in uniform blocks and related shader interfaces. It provides a predictable, portable way to transfer data between CPU and GPU across different drivers and platforms, notably in OpenGL and WebGL 2.
The layout specifies alignment and padding rules for types within a block. Scalar types such as float,
Within a block, each member’s offset must be a multiple of its base alignment. The size of
When writing data from the CPU, it is common to declare uniform blocks with layout(std140) and coordinates
Compared with std430, std140 enforces more padding, providing stronger alignment guarantees at the cost of larger