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CLV2CRINKLY4

CLV2CRINKLY4 is a procedural texture engine and shader library used in computer graphics to generate crinkled surface patterns. The name combines CLV2, a cellular lattice vector algorithm, with CRINKLY, a texture module that adds controlled irregularities to simulate crumpled materials such as paper, foil, or wrinkled fabric. The system supports real-time rendering for game engines and offline rendering for film, delivering seamless textures through parameterized controls.

Technical concept and workflow: The engine uses a node-based workflow that blends lattice generation, tiling, and

History and versions: Introduced in 2020 by VertexForge Labs, CLV2CRINKLY4 has progressed through four major revisions,

Applications and reception: It is used in film, architectural visualization, and games to create realistic crinkled

See also: Procedural texture, Noise function, Normal map.

layered
noise.
CLV2
arranges
samples
in
a
repeating
lattice
that
acts
as
a
scaffold
for
crinkle
displacement.
The
Crinkly
module
then
applies
height
and
normal
perturbations
with
adjustable
scale,
contrast,
and
anisotropy.
Output
includes
2D
textures
(diffuse,
roughness,
normal,
displacement)
and
shader
code
for
major
engines.
with
version
4
released
in
2024.
Releases
added
finer
control,
GPU
acceleration,
and
improved
tiling
stability
at
high
resolutions.
surfaces
with
minimal
texture
painting.
It
is
valued
for
consistent
results
across
platforms,
though
heavy
tiling
at
small
scales
can
require
careful
parameter
tuning.