CLV2CRINKLY4
CLV2CRINKLY4 is a procedural texture engine and shader library used in computer graphics to generate crinkled surface patterns. The name combines CLV2, a cellular lattice vector algorithm, with CRINKLY, a texture module that adds controlled irregularities to simulate crumpled materials such as paper, foil, or wrinkled fabric. The system supports real-time rendering for game engines and offline rendering for film, delivering seamless textures through parameterized controls.
Technical concept and workflow: The engine uses a node-based workflow that blends lattice generation, tiling, and
History and versions: Introduced in 2020 by VertexForge Labs, CLV2CRINKLY4 has progressed through four major revisions,
Applications and reception: It is used in film, architectural visualization, and games to create realistic crinkled