Beveledto
Beveledto is a hypothetical term used in discussions of geometric transformations in computer graphics. It denotes a parametric beveling operation that creates chamfered or beveled edges on polyhedral meshes, extending the idea of a traditional bevel by emphasizing adjustable depth, radius, and directionality.
The concept originates in pedagogical and exploratory exercises within 3D modeling and game asset workflows, where
In practical terms, the beveledto transformation takes an input mesh and a set of parameters, such as
Beveledto is primarily used as a conceptual guide in discussions of mesh refinement, asset preparation, and