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64x64

64x64 denotes a two-dimensional size in which both the width and the height are 64 units. Commonly read as “64 by 64” or “64 times 64,” the value 64 is a power of two (2^6), a property that is relevant in computing and digital graphics.

Mathematically, the area is 4,096 square units, the perimeter is 256 units, and the diagonal length is

In digital media, 64x64 is a widely used dimension for small images such as icons, sprites, and

Typical applications include icon libraries, user interface elements, and 2D game assets. In tile-based mapping and

64√2,
approximately
90.51
units.
Being
a
square,
opposite
sides
are
equal
and
all
angles
are
right
angles.
texture
tiles.
Power-of-two
sizes
simplify
memory
management
and
hardware
acceleration,
making
64x64
convenient
for
texture
atlases
and
mipmapping.
Uncompressed
storage
can
be
estimated
as
64×64
pixels;
at
24-bit
color
the
raw
data
is
about
12,288
bytes,
and
at
32-bit
color
about
16,384
bytes.
pixel
art,
64×64
tiles
or
sprites
are
common,
especially
in
retro-inspired
projects.
64x64
grids
are
also
used
in
LED
displays
and
some
scientific
imaging
workflows
as
a
manageable,
compact
block.