162ms
162 milliseconds (ms) is a unit of time equal to 0.162 seconds. It is equal to 162,000 microseconds or 162,000,000 nanoseconds.
In computing and networking, 162 ms is commonly used to report latency or response times. For example,
Human perception and user interfaces are also discussed in relation to this duration. The average human reaction
Applications in interactive media can be sensitive to this magnitude of latency. In video games or other