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162ms

162 milliseconds (ms) is a unit of time equal to 0.162 seconds. It is equal to 162,000 microseconds or 162,000,000 nanoseconds.

In computing and networking, 162 ms is commonly used to report latency or response times. For example,

Human perception and user interfaces are also discussed in relation to this duration. The average human reaction

Applications in interactive media can be sensitive to this magnitude of latency. In video games or other

See also: millisecond, latency, frame rate.

a
monitor
with
60
Hz
refresh
produces
a
frame
every
about
16.7
ms;
162
ms
corresponds
to
roughly
9
to
10
frames,
which
can
influence
perceived
motion
smoothness.
In
network
terms,
a
round-trip
time
of
150–170
ms
is
typical
for
certain
international
routes,
and
162
ms
would
be
considered
moderate
latency.
time
to
a
visual
cue
is
around
200–250
ms,
so
162
ms
is
shorter
than
the
full
cognitive
response,
though
reaction
time
includes
decision-making.
For
user
interfaces,
feedback
latencies
below
about
100–200
ms
are
generally
perceived
as
instantaneous,
so
162
ms
is
often
within
an
acceptable
range,
though
higher
values
may
be
noticeable
for
fast-paced
tasks.
interactive
environments,
input-to-action
latencies
measured
around
a
couple
of
hundred
milliseconds
can
affect
perceived
responsiveness.
In
audio-visual
synchronization,
tolerances
are
commonly
around
100–150
ms,
so
162
ms
may
be
just
above
comfortable
lip-sync
thresholds
in
some
workflows.