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zcomponent

The z-component, or z-component, is the component of a three-dimensional vector along the z-axis of a Cartesian coordinate system. If a vector is written as v = (v_x, v_y, v_z), the z-component is v_z, equivalently the projection of v onto the unit vector k = (0, 0, 1). The z-component can be computed as v_z = v · k.

Geometrically, the z-component represents the length of the projection of the vector onto the z-axis. In other

Examples help illustrate the idea: the vector v = (3, -2, 5) has a z-component of 5. The

Note that the meaning of the z-axis depends on the chosen coordinate convention; in some contexts z

words,
it
is
the
portion
of
the
vector
that
points
in
the
z
direction.
If
the
vector
is
described
in
spherical
coordinates
with
magnitude
|v|
and
polar
angle
theta
measured
from
the
positive
z-axis,
then
v_z
=
|v|
cos(theta).
position
vector
r
=
(x,
y,
z)
has
a
z-component
equal
to
z.
The
z-component
can
be
important
in
physics
and
engineering
for
analyzing
motion,
forces,
and
fields,
as
well
as
in
computer
graphics
and
data
processing
where
depth
or
vertical
projection
matters.
may
point
up,
into
the
screen,
or
along
another
direction.
Nonetheless,
the
z-component
always
denotes
the
projection
of
a
quantity
onto
the
designated
z-axis.
In
computing
contexts,
a
vector’s
z-component
is
commonly
denoted
as
z,
r_z,
or
v_z,
and
is
often
accessed
as
the
third
element
of
the
vector.