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worldframe

The world frame, or world coordinate frame, is a fixed reference coordinate system used to express the positions and orientations of objects within an environment. It provides a common basis for perception, mapping, planning, and visualization across multiple sensors, agents, and time.

Characteristics: The origin and axis directions are defined by the application and are typically chosen to

Transformations: Positions and orientations in the world frame are related to other frames—such as the robot's

In computer graphics and simulation, the term world frame (world space) refers to the static coordinate system

Practical considerations: When new environments are encountered, a system may establish a temporary world frame or

be
convenient
for
the
task.
The
world
frame
is
usually
inertial
with
respect
to
the
environment,
meaning
it
remains
stationary
while
objects
move
relative
to
it.
In
robotics,
the
world
frame
is
often
initialized
at
the
robot's
starting
pose,
and
all
subsequent
poses
and
landmarks
are
expressed
relative
to
that
frame.
Axis
conventions
vary:
some
systems
use
a
right-handed
system
with
X
forward,
Y
left,
Z
up;
others
may
use
different
orientations.
body
frame,
sensor
frames,
or
map
frame—through
rigid
body
transformations.
These
are
represented
by
transformation
matrices
or
quaternions,
composing
rotation
and
translation.
In
SLAM
and
localization,
the
world
frame
serves
as
the
global
reference
against
which
estimated
maps
and
trajectories
are
defined;
drift
and
loop
closure
processes
aim
to
maintain
consistency
with
the
world
frame.
in
which
scene
geometry
is
defined
before
applying
camera
and
object
transforms.
It
contrasts
with
local
or
model
coordinates
and
with
the
camera
(view)
frame.
switch
between
frames;
long-term
operations
may
require
re-referencing
to
a
stable
world
frame
to
maintain
consistency
across
sessions.