wSecond
wSecond is a unit of time used in simulation, modeling, and game-development contexts to express durations relative to a local time scale, denoted by w. It is defined as one wSecond equals w real seconds, with w being a dimensionless time-scaling factor that may vary across objects or subsystems. By using wSeconds, simulations can decouple event timing from the wall clock while still allowing straightforward conversion back to real time.
In a typical implementation, the progression of an entity is tracked in wSeconds, and the real-time elapsed
Per-object or per-system time scales are common in complex simulations. A global time scale can be shared
Examples help illustrate the concept. With a slow-motion factor w = 0.25, 4 wSeconds equal 1 real