vertexdata
Vertexdata refers to the per-vertex information that defines the properties of a vertex within a 3D mesh. In graphics pipelines, each vertex carries a set of attributes that the vertex shader uses to determine position, shading, and texture placement. Common attributes include position, normal, color, and texture coordinates, with additional data such as tangent and bitangent for normal mapping, and bone weights and indices for skeletal animation.
A minimal vertex might include position (three components, often float), while richer datasets add normal (three
Organization and memory layout
Vertex data can be stored in interleaved form, where all attributes for a vertex are placed contiguously
During rendering, vertex data is uploaded to the GPU via vertex buffer objects. A vertex array object
Vertex data originates from 3D models and generation pipelines. The choice of attributes and data types affects