urboj
urboj is a programming language designed for creating interactive fiction, often referred to as text adventures. It was developed by Adam Cadley and aims to provide a simple yet powerful way for authors to build complex narratives and game mechanics without requiring extensive programming knowledge. The language focuses on ease of use, allowing creators to define locations, objects, characters, and the rules governing their interactions.
The core concepts in urboj revolve around rooms, which represent distinct locations in the game world, and
Interactions in urboj are typically handled through a parser that understands natural language commands from the
urboj is known for its flexibility in handling puzzles and intricate plotlines. It allows for the creation