toonmapping
Toon mapping is a non-photorealistic rendering technique used to produce cartoon-like visuals from 2D images or 3D scenes. The key idea is to map a continuous spectrum of light and color into a small set of discrete shading levels and to emphasize outlines, resulting in a stylized, cell-shaded appearance.
Two core components are shading and edge rendering. Shading uses a quantization (posterization) of illumination, often
Implementation: In real-time software this is commonly done in shaders: compute lighting, apply a toon mapping
Applications and history: Toon mapping is widely used in video games, animation, and film to achieve a
See also: Cel shading, Non-photorealistic rendering, Posterization, Contour detection, Shader.