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timetogoal

Timetogoal, often abbreviated TTG, is a metric used in planning, control, and reinforcement learning to quantify the expected time required to reach a designated goal state from a given state under a specified policy.

Formally, in a Markov decision process with state space S, goal state g, and policy π, TTG(s, π)

Computation can be performed using model-based dynamic programming methods such as value iteration or policy iteration,

Applications of timetogoal span robotics, autonomous navigation, video game AI, and logistics optimization, where TTG serves

Variants and extensions include continuous-time timetogoal, discounted versions for stochastic processes with termination probabilities, and TTG

is
the
expected
number
of
steps
to
reach
g
starting
from
state
s
and
following
π.
The
optimal
timetogoal,
TTG*(s),
is
the
minimum
expected
time
over
all
policies.
If
the
goal
is
absorbing
and
time
is
discrete,
TTG*(g)
=
0,
and
for
s
≠
g,
TTG*(s)
satisfies
the
Bellman
equation
T*(s)
=
1
+
min_a
∑_{s'}
P(s'|s,
a)
T*(s').
given
a
known
transition
model.
In
environments
where
the
model
is
unknown
or
large,
model-free
techniques
like
temporal-difference
learning
or
Monte
Carlo
estimation
can
be
applied
to
approximate
TTG
values,
often
with
function
approximation
in
high-dimensional
spaces.
both
as
a
performance
measure
and
as
an
objective
during
policy
design.
It
helps
compare
strategies,
set
timing
targets,
and
evaluate
the
efficiency
of
different
policies
in
reaching
desired
outcomes.
to
intermediate
subgoals.
In
practice,
TTG
requires
careful
handling
of
model
accuracy
and
the
possibility
that
a
goal
may
be
unreachable
under
certain
policies.