tickbased
Tickbased refers to a design or approach in which state progression occurs in discrete time steps, or ticks, rather than in continuous time. In a tickbased system, the main loop advances the simulation by advancing all components by a fixed time increment during each tick. The separation of time into ticks enables predictable updates and often simplifies synchronization in multiplayer environments or deterministic physics.
In practice, tickbased implementations use a fixed timestep, such as dt = 1/30 or 1/60 of a second.
Uses and advantages: Tickbased design is common in video games, robotics simulators, and certain enterprise simulations
Limitations: The fixed-timestep approach introduces granularity, which can cause less responsive input handling at very low
Related terms: discrete-time simulation, fixed timestep, game loop, real-time systems.
Notes: The term can appear in varying contexts, sometimes loosely equating to fixed-update loops or tick-based