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tftd

TFTD, short for Terror from the Deep, is a tactical strategy video game released in the early 1990s by MicroProse as a stand-alone sequel to UFO Defense (X-COM: UFO Defense). It continues the X-COM premise of humanity defending itself against an alien invader by managing bases, researching new technologies, manufacturing equipment, and engaging in turn-based ground combat on grid maps. A defining feature of TFTD is the introduction of underwater environments, expanding the range of mission types beyond terrestrial incursions.

Gameplay follows the familiar X-COM framework: strategic layer management of bases, facilities, and resources, paired with

The game was released for PC (DOS) and Amiga, with later ports to other platforms. It preserves

a
strategic
research
tree
that
unlocks
new
weapons
and
equipment.
The
tactical
combat
remains
grid-based
and
turn-driven,
using
time
units
to
regulate
actions
and
unit
progression.
TFTD
adds
new
alien
species
and
devices,
and
introduces
underwater
gear
and
submersible
craft
to
address
aquatic
operations,
requiring
players
to
adapt
tactics
for
submerged
encounters.
much
of
the
original's
interface
and
engine,
making
it
accessible
to
players
familiar
with
UFO
Defense
while
offering
distinct
challenges
and
atmosphere.
Reception
at
the
time
highlighted
its
creative
shift
toward
underwater
warfare
and
its
mood,
though
some
critics
noted
a
steeper
learning
curve
and
higher
difficulty
compared
to
the
predecessor.
Over
time
TFTD
has
been
recognized
as
a
distinctive
entry
in
the
X-COM
series,
contributing
to
its
reputation
for
blending
science
fiction
with
cosmic
horror
elements
and
enhancing
the
series’
thematic
range.