texturen
Texturen, the German term for textures, are digital images or procedurally generated patterns used to cover 3D surfaces with color, pattern, and material properties. In computer graphics, textures are mapped to geometry through texture coordinates, so the image wraps around the model according to the UV layout. Texturen can be raster images such as PNG, JPEG, or TIFF, or they can be generated procedurally by mathematical functions. Raster textures may be tiled or clamped to extend across large surfaces and are often compressed to save memory and bandwidth.
Texture filtering governs how texels are sampled when a surface is viewed at different distances or angles.
Common types of texturen include color maps (albedo or diffuse), normal maps (to encode fine surface detail
In practice, artists unwrap UVs to lay out textures on a model, bake details from high-resolution models
Texturen play a central role in video games, films, product visualization, and 3D design, enabling realistic