texturemapien
Texture mapping is a technique used in computer graphics to add detail, surface texture, or color to a computer-generated geometric model. This is achieved by applying a texture, which is typically an image, to the surface of the model. The texture image acts as a kind of "skin" that wraps around the 3D object.
The process involves defining how the 2D texture image is projected or "mapped" onto the 3D surface.
Textures can represent a wide variety of visual information, such as wood grain, brick patterns, fabric weaves,