tapahtumavetystä
Tapahtumavetystä, often translated as event-driven architecture, is a software design pattern that promotes the production, detection, consumption of, and reaction to events. An event is a significant change in state. For example, a customer placing an order is an event. In an event-driven system, different software components communicate with each other by sending and receiving event messages. This decouples the components, meaning they don't need to know about each other directly, only about the events they are interested in.
This pattern is characterized by asynchronous communication. When an event occurs, a producer component emits an
Common use cases for tapahtumavetystä include real-time data processing, microservices communication, and building responsive user interfaces.