surfacetexturing
Surfacetexturing, also known as surface texturing, is the process of adding surface appearance to a 3D model by applying textures and shader-based effects. In computer graphics, textures are data images or procedurally generated patterns that define color, roughness, reflectivity, and other surface properties. Texturing works in concert with lighting and shading to create perceived material detail.
Common techniques include UV mapping (unwrapping the 3D surface into 2D coordinates to lay out textures), projection
Texture maps include albedo/color, normal or bump maps, height maps, roughness, metallic, ambient occlusion, and displacement
Workflow involves creating or importing a model, unwrapping UVs, creating or sourcing textures, painting textures or
Applications include film, video games, architecture visualization, and product design. Texturing substantially affects realism and material