sugárkövetési
Sugárkövetés, often translated as ray tracing, is a rendering technique used to simulate the physical behavior of light. It works by tracing the path of light rays from the camera through a scene and calculating how they interact with objects. When a ray hits a surface, it can be reflected, refracted, or absorbed. The algorithm then recursively follows these new rays to determine the color and intensity of the light reaching the camera.
This method allows for the creation of highly realistic images with accurate lighting effects such as shadows,
In recent years, advancements in hardware, particularly the development of dedicated ray tracing cores in GPUs,