subdivisão
Subdivisão is a term used in various fields, most commonly in geometry, computer graphics, and land management. In geometry and computer graphics, subdivisão refers to the process of refining a mesh or a surface by dividing its elements into smaller ones. This is often done to create smoother curves or more detailed surfaces from a simpler initial representation. For example, a coarse polygon mesh can be subdivided repeatedly to approximate a smooth surface, a technique fundamental to 3D modeling and animation. Algorithms like Catmull-Clark subdivision surfaces or Loop subdivision are popular methods for achieving this.
In the context of land management and urban planning, subdivisão denotes the division of a larger parcel