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stereoscopy

Stereoscopy is a technique for creating or perceiving three-dimensional depth by presenting two slightly offset images to the left and right eye. The brain fuses these images into a single perception of depth, relying on binocular disparity, convergence, and other depth cues. In practice, stereoscopic content is captured with two cameras a fixed distance apart or generated digitally by rendering left and right views.

Common formats include side-by-side or over-under image pairs, red–cyan anaglyphs, and polarized or active shutter systems

Applications span cinema and home theater, virtual reality and simulators, medical imaging, and geographic information systems.

History: The concept was demonstrated by Charles Wheatstone in the 1830s with the stereoscope, followed by

that
deliver
different
images
to
each
eye.
Autostereoscopic
methods,
such
as
lenticular
lenses
or
parallax
barriers,
aim
for
glasses-free
3D
but
are
less
widely
used
for
motion
content.
Stereoscopy
can
also
be
produced
with
virtual
reality
displays
and
3D
computer
graphics.
In
entertainment,
stereoscopy
enhances
spatial
realism
but
can
cause
discomfort
if
misaligned,
poorly
calibrated,
or
when
accommodation-vergence
conflicts
occur.
Sir
David
Brewster's
improvements.
Stereoscopy
enjoyed
periodic
revivals
through
the
20th
century
with
advances
in
film
projection,
and
is
central
to
modern
VR
and
3D
displays.