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ssound

ssound is a term used in software and digital audio to refer to a class of light­weight sound subsystems or libraries. It does not denote a single, standardized project, but rather a collection of independent implementations that share the goal of providing simple, portable audio capabilities with a small footprint.

In practice, ssound projects are designed to offer core functions such as loading and playing back audio

Architecture across different ssound implementations is typically modular. A core audio engine interfaces with the underlying

Because there is no universal standard, features, licensing, and API conventions vary between projects bearing the

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samples,
basic
timing
and
scheduling,
stereo
panning,
and
a
modest
set
of
digital
signal
processing
(DSP)
effects.
Common
features
may
include
support
for
common
formats
(for
example
WAV
or
OGG),
real-time
playback,
sample-accurate
timing,
and
a
straightforward
API
intended
for
embedding
in
games,
mobile
apps,
or
educational
tools.
Some
variants
also
expose
simple
synthesizer
primitives
or
a
plug-in
interface
for
effects
and
generators.
platform’s
audio
API,
a
mixer
combines
multiple
channels,
and
an
effects
chain
applies
DSP
operations.
Many
versions
emphasize
low
latency,
cross‑platform
portability,
and
ease
of
integration,
often
providing
bindings
for
languages
such
as
C++,
C#,
Python,
or
JavaScript.
name
ssound.
When
selecting
a
specific
implementation,
users
should
review
the
documentation
and
licensing
terms
of
that
particular
project.