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sixguess

Sixguess is a word-guessing puzzle concept in which a player has six attempts to identify a hidden six-letter word. The concept is used in discussions of modern puzzle design as a compact, accessible challenge that blends vocabulary with deductive reasoning and strategic guessing.

In gameplay terms, a round begins with a secret six-letter target. Each turn, the player submits a

Variants of sixguess appear in digital formats, tabletop adaptations, and printable word-puzzle sets. Digital implementations often

Design and influence: sixguess is discussed in puzzle-design literature and communities as an example of constrained

See also: Wordle, Mastermind.

six-letter
guess.
After
each
guess,
feedback
is
provided
for
every
letter:
a
letter
in
the
correct
position
is
marked
as
correct,
a
correct
letter
in
the
wrong
position
is
marked
as
present,
and
a
letter
not
in
the
target
word
is
marked
as
absent.
The
objective
is
to
deduce
the
target
word
within
six
guesses.
Some
variants
allow
optional
clues,
such
as
letter-frequency
hints
or
difficulty
modifiers
that
alter
feedback
granularity.
include
features
like
daily
challenges,
hints,
automatic
validation
of
legitimate
six-letter
words,
and
performance
tracking.
Printed
or
tabletop
versions
may
use
letter
tiles
or
cards
and
can
include
cooperative
or
competitive
play
modes.
feedback
loops
and
bounded
search
spaces.
It
demonstrates
how
limited
rounds
and
immediate
feedback
can
shape
strategy
and
engagement,
drawing
connections
to
broader
families
of
word
games
and
code-breaking
puzzles.