shadingmodeller
Shadingmodeller is a software framework for designing, evaluating, and comparing shading models used in computer graphics rendering. It provides abstractions for materials, light interaction, and surface sampling, allowing researchers, artists, and engine developers to experiment with different BRDFs and lighting equations without altering the core rendering pipeline.
Its architecture typically separates shading from geometry and shading language, exposing plug-in points for material definitions,
Common workflows involve importing scene data, selecting or composing a shading model, evaluating render outputs against
Limitations include dependence on the host rendering engine and potential performance overhead from modular layering. Shadingmodeller
See also: BRDF, physically based rendering, shading language, material, rendering pipeline.