shaderrelated
Shader-related refers to topics, techniques, and tools involved in the creation and use of shaders in computer graphics. Shaders are small programs that run on the graphics processing unit (GPU) to control how vertices and fragments are transformed and colored, enabling effects from simple color shading to complex lighting and post-processing. The main shader stages include vertex shaders, which process vertex data; fragment (pixel) shaders, which compute final pixel colors; as well as geometry, tessellation, and compute shaders. Shaders are written in shading languages such as GLSL, HLSL, Cg, or SPIR-V-based languages, and are compiled for specific graphics pipelines like OpenGL, DirectX, or Vulkan. Shader-related work often involves material systems and shading models, including Lambertian, Phong, and physically-based rendering (PBR) approaches that aim to simulate real-world light behavior. Real-time rendering relies heavily on efficient shader code and optimization techniques, while post-processing shaders apply full-screen effects after the main scene is rendered.
In practice, shader-related topics span authoring workflows, debugging and profiling shader performance, and shader graph systems