servicegame
Servicegame is a term used to describe a video game that is designed and operated as an ongoing live service rather than a finite, self-contained product. It is closely related to the broader concept of games as a service (GaaS).
Core characteristics include continuous development after release, live operations (live ops), frequent content updates, seasonal or
Design and business models emphasize long-term player engagement and retention. Progression systems, cosmetic rewards, and regular
Impact and reception: The model has enabled sustained revenues for developers but has also drawn criticism
Prominent examples include Destiny 2, Fortnite, Apex Legends, Final Fantasy XIV, and World of Warcraft, all of