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servicegame

Servicegame is a term used to describe a video game that is designed and operated as an ongoing live service rather than a finite, self-contained product. It is closely related to the broader concept of games as a service (GaaS).

Core characteristics include continuous development after release, live operations (live ops), frequent content updates, seasonal or

Design and business models emphasize long-term player engagement and retention. Progression systems, cosmetic rewards, and regular

Impact and reception: The model has enabled sustained revenues for developers but has also drawn criticism

Prominent examples include Destiny 2, Fortnite, Apex Legends, Final Fantasy XIV, and World of Warcraft, all of

limited-time
events,
and
monetization
through
microtransactions,
subscriptions,
or
battle
passes.
Games
typically
run
on
networked
servers
and
support
cross-platform
play,
social
features,
and
data-driven
balancing.
new
content
are
common.
Revenue
is
often
generated
through
cosmetics
or
premium
subscriptions
rather
than
guaranteed
upfront
sales,
with
some
titles
adopting
hybrid
or
tiered
pricing.
for
monetization
strategies,
pacing
of
updates,
and
perceived
pressure
to
spend.
Regulators
and
consumer
groups
have
scrutinized
loot
boxes
and
other
monetization
mechanisms
in
several
regions.
which
have
maintained
active,
evolving
experiences
beyond
initial
releases.