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saverestore

Saverestore refers to the process of saving the complete state of a computing system, software process, or virtualized environment to persistent storage and later restoring it to resume execution from the same point. A saverestore operation typically captures memory contents, CPU state (registers, program counter), and the state of devices, I/O queues, and open resources. The goal is to enable seamless continuation after a pause, crash, or migration, while preserving the exact progress and context of execution.

Common applications include emulation and gaming, where save states capture the entire emulated system so players

Techniques for saverestore involve serializing and exporting the program’s or system’s state, including memory, processor state,

Notable tools and implementations span various domains. In Linux, CRIU provides checkpoint/restore for user-space processes; DMTCP

See also: save state, checkpointing, hibernation, snapshot, rollback.

can
resume
at
any
moment;
virtualization
and
container
environments,
where
checkpointing
and
restore
enable
live
migration,
fault
tolerance,
and
fast
startup;
and
high-performance
computing,
where
periodic
checkpoints
provide
resilience
against
node
failures
during
long-running
computations.
Saverestore
is
also
used
in
debugging
and
reproducibility
workflows
to
record
and
later
reproduce
complex
execution
paths.
and
peripheral
configurations.
Considerations
include
ensuring
consistency
across
devices,
handling
non-deterministic
data,
and
deciding
between
full
versus
incremental
checkpoints.
Timing
and
performance
overhead,
as
well
as
compatibility
across
software
versions
and
hardware,
are
important
design
factors.
supports
distributed
checkpointing;
virtualization
platforms
implement
snapshotting
and
migration
features;
game
engines
and
emulators
commonly
offer
save-state
functionality.
Security
and
privacy
concerns
arise
when
checkpoints
persist
sensitive
data.