roundrobinschemas
Roundrobin schemas are a family of data schemas designed to model round-robin scheduling patterns in information systems. They formalize the relationships among participants, rounds, matches, and resources in events where every eligible participant is paired with others in a systematic sequence.
The core components typically include: Participant, Round, Match, and Venue, with optional Score or Result entities.
Constraints and rules commonly apply: every Participant appears in at most one Match per Round; in a
Variants of the schema accommodate different needs, including single versus double round-robin, home and away indicators,
Generation and algorithms: a typical construction uses deterministic scheduling methods such as the circle method, which
Applications and limitations: roundrobin schemas are used in sports leagues, e-sports tournaments, classroom activity planning, and
See also: round-robin tournament, scheduling algorithm, database schema, entity-relationship model.