roughnessmetalnesscontrol
Roughness and metalness control are two fundamental properties in physically based rendering (PBR) used to describe how a material interacts with light. Roughness describes the microfacet surface roughness, determining how sharp or soft reflective highlights appear. Metalness (often called metallic or metalness) indicates whether a surface behaves like a metal or a non-metal (dielectric), which changes how light is reflected and tinted.
In typical PBR workflows, roughness and metalness are provided as grayscale textures or as scalar values. A
Practical usage involves textures or sliders in a material editor. Roughness and metalness maps should be in