renderöintiputkia
Renderöintiputkia, also known as rendering pipelines, are sequences of operations used in computer graphics to generate a 2D image from a 3D scene description. The process typically begins with geometric data representing objects in the scene, such as vertices, edges, and polygons. This data is then transformed into a common coordinate system, often involving model, view, and projection transformations.
Following transformations, the scene undergoes clipping, where parts of the geometry that are outside the camera's
The interpolated attributes are then used in the shading stage, where lighting calculations are performed to
Finally, depth testing and blending operations are applied to ensure correct occlusion and transparency effects. Depth