rendertime
Rendertime is the amount of time required to generate a rendered image or frame from a 3D scene, from the start of the rendering process to the final pixel output. It is commonly measured in milliseconds per frame (ms) or as frames per second (FPS, where FPS = 1000 divided by rendertime).
Rendertime is distinct from latency, which is the time between a user action and its visible effect,
Rendertime is influenced by scene complexity (geometry, shading, textures), lighting, effects, resolution, anti-aliasing, and post-processing, as
Measuring methods include timing hooks around the render call, profiling tools, and standardized benchmarks. In real-time
Optimization strategies focus on reducing unnecessary work and improving data flow. Common approaches include lowering polygon