renderingpipelinen
The rendering pipeline, also known as the graphics pipeline, is the sequence of processing steps used to convert a three-dimensional scene into a two-dimensional image on a display. It encompasses geometry processing, shading, rasterization, and final pixel output, and is largely executed on the GPU under orchestration by the CPU and drivers.
In real-time graphics, the pipeline proceeds through stages such as the input assembler, vertex shader, optional
Historically, hardware started with fixed-function pipelines and later adopted programmable stages, enabling complex visual effects. Modern
Variants include tile-based renderers for mobile platforms, compute-based pipelines, and ray tracing pipelines that integrate ray
In practice, rendering often uses multi-pass or deferred shading, where geometry is drawn in one or more