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regísters

Registers are small, fast storage locations inside a computer’s processor or a microcontroller that hold data, addresses, and control information during instruction execution. They are the fastest memory in a typical system and form the processor’s immediate working set, enabling rapid arithmetic, data movement, and decision making.

In most architectures, registers are organized into a register file consisting of general‑purpose registers (GPRs) for

Registers can be inside the CPU core or exposed as memory‑mapped or I/O registers in peripherals. In

In programming and compiler design, registers are a precious resource. Register allocation aims to map frequently

Overall, registers are a fundamental component of a computer’s data path, linking the processor’s control logic,

data
and
arithmetic,
and
special‑purpose
registers
that
have
fixed
roles
in
sequencing
and
state
management.
Common
examples
include
the
program
counter
or
instruction
pointer,
which
holds
the
address
of
the
next
instruction;
the
stack
pointer,
which
marks
the
top
of
the
call
stack;
and
status
or
flag
registers,
which
reflect
outcomes
of
operations
(such
as
zero,
carry,
sign,
or
overflow).
Some
architectures
also
include
index,
base,
or
segment
registers
for
addressing
and
memory
organization,
as
well
as
floating‑point
or
vector
registers
for
specific
data
types.
memory‑mapped
I/O,
device
control
and
status
are
accessed
through
fixed
addresses
using
load
and
store
operations,
which
makes
registers
central
to
device
communication.
used
values
to
a
small
number
of
registers
to
reduce
slower
memory
accesses
and
improve
performance.
The
exact
set
and
roles
of
registers
vary
by
architecture,
with
common
examples
including
x86,
ARM,
and
RISC
architectures.
arithmetic
units,
and
memory
systems
to
execute
instructions
efficiently.