raytracingprogram
A raytracingprogram is a software application or library designed to render images by simulating the physical behavior of light through ray tracing. These programs can be standalone renderers, part of a larger 3D pipeline, or libraries used by other applications. They are used to generate photorealistic imagery, including scenes with complex reflections, refractions, and shadows.
Core method: for each image sample, the program shoots rays from the camera into the scene; intersects
Features: support for textures, physically based materials, volumetrics, motion blur, depth of field, caustics, and atmospheric
Data and interoperability: scenes are described with formats such as USD, glTF, or OBJ; shading is defined
Applications: film and visual effects, architecture and product visualization, gaming with real-time or hybrid rendering. The