raytracinglike
Raytracinglike is a term used to describe rendering techniques that mimic the visual fidelity and characteristics of ray tracing without necessarily implementing a full, physically accurate ray tracing algorithm. These methods aim to achieve similar lighting effects, such as realistic reflections, refractions, and soft shadows, often by employing approximations and heuristics.
Common raytracinglike techniques include screen-space reflections (SSR), which trace rays only within the visible screen buffer,
The primary motivation behind raytracinglike approaches is to achieve visually appealing results with significantly lower computational