processedSeat
processedSeat refers to a data structure or concept used in computer science, particularly within the context of graphics, game development, or simulation. It typically represents a modification or enhancement of a basic seat or occupant position. This processing might involve adding attributes such as a specific animation state, a determined occupant, a functional identifier, or even a reference to a more complex object like a character or vehicle part. The term suggests that a raw or initial seat representation has undergone some form of computation or data manipulation to become more useful or informative for a specific application. For example, in a flight simulator, a processedSeat might not only define the physical location of a pilot's seat but also indicate whether the pilot is currently active, what their current posture is, or which controls they are interacting with. Similarly, in a multiplayer game, a processedSeat might link a player character to a specific vehicle seat, enabling interactions like entering or exiting the vehicle. The exact nature of the "processing" is application-dependent and defines the additional information or functionality associated with the seat beyond its purely geometric definition.