physicsenabled
The term *physicsenabled* is commonly used in software development, particularly in game engines and simulation tools, to describe an object or entity that interacts with the physical environment according to real-world physics principles. When an object is marked as *physicsenabled*, it becomes subject to forces such as gravity, collisions, and rigid-body dynamics, allowing for realistic motion and behavior.
In game development, enabling physics on an object typically involves integrating it with a physics engine,
The decision to enable or disable physics depends on the intended behavior of the object. For example,
In programming contexts, *physicsenabled* is often implemented as a boolean flag or property within an object’s