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persurfaces

Persurfaces is a term found in some corners of geometric modeling and computer graphics. It is not a standardized concept, and definitions vary between authors. Broadly, persurfaces refer to surfaces designed or identified so that certain properties persist under perspective transformations or across different viewpoints.

In projective differential geometry, a persurface is a regular surface for which a chosen set of projective

In computer graphics, the term sometimes describes surfaces whose projected appearance remains stable when the camera

Construction and mathematics, when discussed, generally involve parameterizations X(u,v) of the surface and a family of

Applications include robust view-dependent modeling, architectural visualization, and CAD workflows where consistent visual communication across viewpoints

See also: surfaces, perspective projection, projective geometry, differential geometry, visual invariants.

invariants
remains
unchanged
under
a
family
of
perspective
maps.
In
this
interpretation,
invariants
might
involve
curvature-related
quantities
or
the
behavior
of
normals
and
tangent
planes
under
projection,
emphasizing
persistence
of
geometric
features
through
view
changes.
moves
within
a
specified
range.
This
includes
robustness
of
silhouettes,
contour
lines,
and
shading
cues,
aiming
to
reduce
distortion
and
aliasing
in
rendered
views
while
maintaining
recognizable
shape.
perspective
projections
P_theta.
A
persurface
satisfies
invariance
conditions
for
a
chosen
invariant
I
under
theta
in
a
given
range,
where
I
could
denote
a
projected
curvature
sign,
silhouette
indicator,
or
another
feature
preserved
by
projection.
In
practice,
designers
may
formulate
an
optimization
problem
to
minimize
the
variance
of
projected
invariants
subject
to
smoothness
constraints
on
the
surface.
is
important.
Limitations
include
potential
trade-offs
between
invariant
preservation
and
exact
geometric
fidelity,
as
well
as
increased
computational
cost
and
design
complexity.