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orientationwith

Orientationwith is a term used in robotics, computer graphics, and related fields to describe the relative orientation of one object with respect to another reference frame or object. It denotes the rotation needed to align the first object's local coordinate system with the target's coordinate system, capturing how the two frames are oriented relative to each other.

In mathematical terms, orientations can be represented as quaternions, rotation matrices, or Euler angles. If q_A

Applications include directing robotic grippers toward a target pose, aligning cameras in virtual reality or computer

Implementation notes: prefer quaternion or rotation matrix representations to avoid gimbal lock; normalize quaternions after successive

See also: orientation, rotation, quaternion, rotation matrix, pose, SO(3).

and
q_B
are
unit
quaternions
for
the
orientations
of
A
and
B,
the
relative
orientation
that
maps
A
to
B
is
q_rel
=
q_B
*
q_A^{-1}
(equal
to
q_B
*
conjugate(q_A)
when
using
unit
quaternions).
For
rotation
matrices,
R_rel
=
R_B
*
R_A^T.
The
orientationwith
result
is
independent
of
position
and,
when
combined
with
translation,
forms
a
pose.
graphics,
and
evaluating
orientation
differences
in
simulation.
It
is
also
used
to
interpolate
smoothly
between
orientations
through
methods
such
as
slerp,
providing
gradual
rotation
from
A
to
B.
operations;
be
consistent
with
reference
frame
conventions
(left-handed
vs
right-handed)
and
unit
consistency
when
composing
rotations.