offm
Offm, short for "off-mesh," refers to a technique used in computer graphics and 3D modeling to optimize rendering performance by temporarily removing objects or elements from the main mesh or scene. This method is commonly employed in real-time applications such as video games, virtual reality, and simulations where maintaining high frame rates is critical.
The concept of offm involves hiding or disabling certain objects, textures, or effects that are not currently
Offm can also be applied to dynamic elements like particle effects, shadows, or reflections, which may not
In some cases, offm is combined with level-of-detail (LOD) techniques, where objects are simplified or replaced
While offm is primarily used in gaming, similar principles are applied in other fields such as architectural