objektsägaren
An objektsägaren, also known as the object owner, is a term used in the field of object-oriented programming (OOP) to refer to the entity that owns or controls an object. This ownership can manifest in various ways depending on the programming language and its specific implementation of OOP principles. In many languages, the object owner is typically the entity that created the object or has a reference to it. This ownership can imply certain responsibilities and rights, such as the ability to modify the object's state or destroy it when it is no longer needed.
The concept of objektsägaren is closely related to the principles of encapsulation and information hiding in
In some languages, the ownership model can be more explicit, with the language providing built-in mechanisms
The objektsägaren concept is an important aspect of OOP, as it helps to define the relationships between