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objectsmost

Objectsmost is a term used in discussions of object-oriented design and data modeling to describe a coordinating object that centralizes control over a set of related objects. In this concept, the objectsmost acts as a hub or mediator, maintaining references to subordinate objects and exposing a simplified interface to clients. The central object often encapsulates cross-cutting coordination logic, lifecycle management, and consistent state handling across its managed components.

Origins and usage of the term are informal; objectsmost appears in practitioner writings and theoretical discussions

Characteristics commonly associated with an objectsmost include high familiarity with the managed objects, a well-defined interface

Examples often cited in informal discussions involve user-interface controllers that oversee multiple subcomponents or data models

See also: object-oriented design, mediator pattern, facade pattern, hub-and-spoke architecture.

rather
than
as
a
formal,
widely
adopted
design
pattern.
It
is
typically
presented
as
a
descriptive
label
for
patterns
where
a
single
object
shoulders
the
responsibility
of
coordination,
rather
than
as
a
canonical
pattern
with
a
strict
definition
or
canonical
implementation.
for
external
interaction,
and
clear
ownership
of
lifecycle
and
consistency
rules.
While
centralization
can
simplify
certain
aspects
of
design
and
reduce
tunneling
of
coordination
logic,
it
can
also
introduce
a
single
point
of
failure,
increase
coupling,
and
hamper
modularity
if
not
carefully
managed.
where
one
aggregate
object
holds
references
to
related
entities
and
coordinates
updates,
validations,
and
event
propagation.
Variants
and
related
concepts
include
mediator
and
facade
patterns,
which
share
the
goal
of
coordinating
interactions
but
differ
in
scope
and
intent.