nonboss
Nonboss is a term used primarily in video game discourse to describe enemies, encounters, or challenges that are not bosses. It contrasts with boss encounters, which are typically more powerful, harder to defeat, and tied to major progression moments, story beats, or end-of-dungeon objectives. Nonbosses include standard adversaries, minions, mobs, and other ordinary hazards that appear during normal gameplay.
In practice, nonboss encounters are designed to provide regular combat, teach and reinforce mechanics, and generate
Design considerations for nonbosses include pacing and resource management, enemy variety, and the allocation of risk
Variations of the term appear across genres. In many role-playing games andMMOs, nonboss enemies are referred
See also: Boss, Mini-boss, Trash mob, Minion, Enemy (video game).