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multiactor

Multiactor refers to a design and analysis approach in which a system comprises multiple autonomous agents, or actors, that operate, reason, and act concurrently. It is used in fields such as multi-agent systems, distributed artificial intelligence, robotics, and complex simulations. In a multiactor setting, each actor maintains its own state, owns its data, and executes behavior influenced by local goals, perception, and interactions with other actors. Communication typically occurs through asynchronous messaging or interaction protocols, enabling coordination, negotiation, and collaboration without centralized control.

Multiactor architectures vary from fully decentralized to partially centralized coordination. Common mechanisms include message passing, contract-based

Applications span traffic and swarm simulations, autonomous robotic teams, distributed optimization, adaptive workflows, and electronic marketplaces

interactions,
conflict
resolution,
and
role
assignment.
The
design
must
address
issues
such
as
synchronization,
consistency,
fault
tolerance,
and
security,
as
adding
actors
increases
potential
for
conflicts
or
emergent
behavior.
Important
considerations
include
the
granularity
of
actors,
scalability,
and
the
choice
of
communication
standards.
where
multiple
agents
pursue
competing
or
complementary
objectives.
Multiactor
models
are
evaluated
in
terms
of
performance,
robustness,
and
the
quality
of
emergent
solutions,
rather
than
only
individual-point
measures.
Related
concepts
include
the
Actor
model
in
computing,
multi-agent
systems,
and
distributed
artificial
intelligence.
See
also
agent-based
modeling,
distributed
systems,
and
coordination
protocols.