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mindbending

Mindbending is an adjective used to describe experiences, works of art, or ideas that challenge conventional understanding by presenting counterintuitive, paradoxical, or epistemic twists. It often involves shifts in perspective that force reconsideration of reality, identity, or causality.

Etymology and usage: The term combines mind and bending and has been used in popular culture since

Domains and mechanisms: Mindbending works typically employ nonlinear narratives, dream logic, or ontological themes to disrupt

Examples: Films such as The Matrix and Inception are often described as mindbending for their investigations

Reception and context: The label is subjective and can function as marketing as well as critique. Mindbending

the
mid-20th
century
to
describe
media
that
stretch
cognition,
inviting
viewers
or
readers
to
rethink
assumptions
rather
than
simply
entertain.
ordinary
ways
of
knowing.
In
puzzles
and
games,
it
denotes
problems
that
require
rethinking
assumptions
or
rules.
In
philosophy,
it
appears
in
thought
experiments
that
probe
the
nature
of
knowledge,
perception,
or
selfhood.
of
reality
and
perception.
Literary
and
philosophical
examples
include
Jorge
Luis
Borges’s
stories
and
classic
thought
experiments
like
the
Ship
of
Theseus
or
the
brain
in
a
vat.
Video
games
such
as
The
Witness
emphasize
perception,
rule
discovery,
and
mental
reorientation.
works
tend
to
invite
reinterpretation,
dialogue,
and
debate,
sometimes
at
the
expense
of
straightforward
clarity.
Related
notions
include
paradox,
illusion,
and
thought
experiments.