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lootboxes

Loot boxes are digital containers used in video games that grant randomized rewards when opened. They can be earned through gameplay, purchased with real money, or bought with in-game currency. The contents are determined by random number generation and are assigned different rarity levels, such as common, rare, epic, and legendary.

Contents can be cosmetic items, such as character skins, emotes, or avatars, or sometimes functional items that

Loot boxes are a common monetization mechanism in free-to-play games and in some paid titles, especially as

Regulatory responses vary by jurisdiction. Some countries have introduced restrictions or bans on loot boxes or

affect
gameplay.
The
distinction
between
cosmetic-only
loot
and
items
that
affect
play
varies
by
title.
Players
may
receive
duplicates,
which
are
often
converted
to
in-game
currency
or
crafting
materials,
and
some
games
allow
players
to
re-roll
or
upgrade
items.
Drop
rates
are
sometimes
disclosed,
but
not
universally,
leading
to
transparency
concerns.
a
source
of
ongoing
revenue.
They
are
often
sold
as
bundles
or
through
in-game
stores,
and
some
games
include
limited-time
loot
boxes
tied
to
events.
Critics
argue
they
can
encourage
excessive
spending
and
may
resemble
gambling,
particularly
for
younger
players.
require
disclosure
of
probabilities;
others
regulate
them
under
consumer
protection
or
gambling
laws.
Industry
groups
and
platforms
have
called
for
age
ratings
and
parental
controls.
Research
on
their
effects
is
mixed:
some
studies
link
high
spending
on
loot
boxes
with
problem
gambling
tendencies,
while
others
find
no
causal
relationship.