lods
LOD, or Level of Detail, is a set of techniques in real-time 3D computer graphics that reduces rendering workload by varying the geometric complexity of objects based on their distance from the camera or their screen-space size. The aim is to preserve visual quality where it matters while lowering polygon counts where it is less noticeable.
A typical LOD setup uses multiple representations of a model, ranging from high to low polygon counts.
Switching between LODs is usually governed by distance thresholds or screen-space error metrics. To minimize visual
Applications of LOD are widespread in video games, simulations, virtual reality, and scientific visualization, where rendering
History and notes: the concept originated in the late 20th century as a practical approach to real-time