loadinloadout
Loadinloadout is a term used in video game development to describe a mechanism for defining and loading a character's equipment and abilities during the load-in phase of a level. The term combines load-in, the process of preparing a level's assets, with loadout, the set of gear a player can use, to emphasize that the loadout is established before gameplay begins.
Purpose and scope: The main goal is to prefetch assets, configure gameplay options, and ensure consistent state
Implementation: Typical implementations use data-driven definitions (JSON, XML, or scriptable data) and asset libraries. The loadout
Variants and usage: Static loadouts fix the equipment for a level, while dynamic loadouts can adapt based
Considerations: Benefits include reduced runtime stutter, predictable performance, and streamlined balancing. Trade-offs include longer initial load