levelstate
Levelstate is a term used in interactive software to describe the current condition of a game level during runtime. It represents the data that define what exists in the level, how it is configured, and how it evolves as the player interacts with it. In practice, levelstate includes loaded assets (textures, models, sounds), active entities and their components, environmental settings (lighting, weather), physics state, and player-related progress such as objectives and collected items. The concept is distinct from global game state or save data, though it can be persisted across level transitions when needed.
Levelstate is managed through loading and unloading operations, level streaming, and serialization. A levelstate can be
Many game engines provide facilities for level-state management. Unity supports additive scene loading and persistent objects,