levelloop
Levelloop (also LevelLoop) is a term encountered in discussions of game design and software architectures to describe a looping progression through a fixed set of levels. In this sense, the concept emphasizes cyclic flow rather than linear, finite advancement, and is often associated with endless or roguelike modes, where players repeatedly traverse levels with evolving challenges.
Common implementations reuse a core library of level templates to minimize asset duplication and reduce load
In software contexts, levelloop can refer to a data-loading or state-management pattern where level data is
Related concepts include endless mode, procedural generation, level design, and loop-based content delivery. Levelloop remains a